Onsite Course
Oct 21, 2023 - Oct 26, 2023
5 calendar days (Sunday excl.)
6 Students Enrolled
(6 Seats Available)
Course Certificate
Basic Package price – more options while booking.

Dates & Packages for this Course

Dates in 2023Place
May 1-5, 2023Paphos
October 21-26, 2023Paphos
November 13-17, 2023Paphos
Note: If you prefer other dates than the abovementioned, please contact us at support@mobilitypro.eu.

STEAM education

The course 21st Century Learning and Teaching with STEAM Education Practices aims at equipping teachers with essential teaching skills and knowledge on the use of STEAM and specifically Computer Science and Arts as access points for guiding student inquiry, dialogue, and critical thinking. In the end, participants will be able to build their own inquiry-based activities, tailored to fit their classrooms and their needs.

STEAM education

The following core components of STEAM need to be understood well and taken into account in order to achieve a successful application of it [1]:

  • STEAM is an integrated approach to learning requiring an intentional connection between standards, assessments and lesson design/implementation
  • True STEAM experiences involve two or more standards from Science, Technology, Engineering, Math and the Arts to be taught AND assessed in and through each other
  • Inquiry, collaboration, and an emphasis on process-based learning are at the heart of the STEAM approach
  • Utilizing and leveraging the integrity of the arts themselves is essential to an authentic STEAM initiative

Computer Science for STEAM

One of the main focus of the course is the use of computer science for guiding student inquiry, dialogue, and critical thinking. Teachers will obtain basic knowledge of the most used programming languages such as Scratch for primary school students and of how to apply these programming skills in applications such as Creating animations and interactive artwork, Storytelling, and Game design.

Learning Outcomes

After the course the participant will be able to:

  • understand and use STEAM education practices especially in the fields of computer science and arts
  • integrate technology in the classroom
  • create a class Website
  • create an online class and track its progress 
  • use various ICT tools
  • build interactive lessons for the students
  • understand and use project-based learning and inquiry-based learning
  • use art for STEAM education
  • facilitate and inspire student learning and creativity.

The participant will also:

  • have developed creativity and computer skills
  • have enhanced cultural and language skills useful for acting in the international environment.


[1] Institute for Arts Integration and STEAM, What is STEAM Education? [https://artsintegration.com/what-is-steam-education-in-k-12-schools/]

Day 1Day 1
Session 1Introductory meeting - practical arrangements - timetable
Session 2What is STEAM and why is it important to 21st century education?
Session 3Computer Science & Coding for students.
Session 4Practical examples of coding for Creating animations and interactive artwork, Storytelling, Game design, And more
Day 2Day 2
Session 5Create your class online, add units, track progress and more.
Session 6Build your Class Website and your blog as a teacher.
Day 3Day 3
Session 7Empower Student Learning with Earth.
Session 8Create Engaging Presentations and Storytelling.
Session 9Kick-start Environmental Problem Solving with Your Plan, Your Planet.
Day 4Day 4
Session 10Project based learning as a great tool in STEAM education.
Session 11Art for STEAM - good practices.
Session 12Practical work, scenarios, discussion.
Day 5Day 5
Session 13Tools for inquiry-based learning in primary schools.
Session 14Course evaluation. Completing the questionnaires.
Session 15Handing the certificates to participants.
Session 16Space for discussion and networking.

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